BowDarts
Setup and turns- Two shooters (or two teams) play head to head.
- Shoot for order; the closest arrow to the bullseye shoots first.
- Each turn is 3 shots. Shooters alternate turns until the game ends.
- The playable numbers are randomly generated by the app. The bullseye is always in play. Any number not generated by the app is a miss.
- If playing without the app, the numbers are 15 - 20, and the bullseye.
- An arrow scores where its shaft enters the target. An arrow that falls out or bounces off before it is scored counts as a miss.
- Arrows splitting two numbers or two sections of a number always go to the number/section most occupied by the arrow shaft. In the case of a true 50/50 split, the split goes in favor of the shooter.
- Shooters may close numbers in any order.
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- A shooter closes a number with 3 marks, and once closed, that number remains closed for that shooter for the rest of the game.
- Any mix that adds up to 3 closes the number: three singles, a double and a single, or one triple.
- After you close a number, further hits on it earn you no marks.
- Closing a number does not close it for your opponent. They keep shooting it until they close it themselves.
- You may only close a number by hitting a necessary combo of sections to add up to a total of three (three singles, a single and double, a triple) If you hit a triple when you only needed a double, you have busted, and that shot counts towards your three shots per turn.
The target has two Killshots, one at the top and one at the bottom, and a called hit on either one triggers a sudden-death answer.
- Call it. Before releasing, the shooter says out loud "Killshot top" or "Killshot bottom." An uncalled hit, or a hit on the Killshot not called, does not count.
- Hit it. If the called Killshot is hit, play stops immediately. Any arrows left in that turn are not shot.
- The answer. The opponent gets one arrow at the other Killshot. If the first shooter hit the top, the answer must go to the bottom, and vice versa.
- Answer missed. The first Killshot shooter wins the game.
- Answer hit. The shooter with more closed numbers at that moment wins. If score is tied, the first Killshot shooter wins.
- A called Killshot that misses closes that shooters turn.
1. The game ends one of two ways: a Killshot sequence, or a shooter closing all seven numbers.
- By Killshot: decided as described in The Killshot above.
- By closing out: when a shooter closes all seven numbers, the game ends at the end of that turn.
The Hunt
Set up and turns
- Two or more shooters play head to head.
- Shoot for order. The closest arrow to the bullseye shoots first.
- Each turn is one shot. Shooters alternate until the game ends.
- The initial shooters begin by calling the number and section they intend to shoot. If that shooters hit their intended target, the opponent must also hit that target.
- If the answering shooter misses the called target, they acquire a letter. If the answering shooter hits the called target, the turn goes over to the initial shooter to start the round again.
- If the initial shooter does not hit their intended target, the turn goes over to the next shooter, who then calls their intended shot. This repeats until a shooter hits their intended target.
Winning the game
- This is a player elimination game. Whoever misses their answering shots and spells HUNT first, loses.
- The last player standing wins.